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	<title>Comentarios en: Trucos Sacred 2: Como conseguir más experiencia por muerte</title>
	<atom:link href="http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/</link>
	<description>Portal de juegos y juegos online escrito por jugadores</description>
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	<item>
		<title>Por: Dimurear</title>
		<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/comment-page-1/#comment-26492</link>
		<dc:creator>Dimurear</dc:creator>
		<pubDate>Mon, 05 Dec 2011 21:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegodscoliseum.com/?p=1921#comment-26492</guid>
		<description>Buenas a todos yo me instale el juego hace poco pero no se por k a mi no me aparece NADA de las carpetas donde se encuentra ese famoso balance.txt parchearon el juego o como?</description>
		<content:encoded><![CDATA[<p>Buenas a todos yo me instale el juego hace poco pero no se por k a mi no me aparece NADA de las carpetas donde se encuentra ese famoso balance.txt parchearon el juego o como?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Ankarión</title>
		<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/comment-page-1/#comment-26145</link>
		<dc:creator>Ankarión</dc:creator>
		<pubDate>Sun, 27 Nov 2011 19:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegodscoliseum.com/?p=1921#comment-26145</guid>
		<description>no ahy editores como en el sacred ?????</description>
		<content:encoded><![CDATA[<p>no ahy editores como en el sacred ?????</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Cesarr</title>
		<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/comment-page-1/#comment-21081</link>
		<dc:creator>Cesarr</dc:creator>
		<pubDate>Fri, 10 Jun 2011 00:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegodscoliseum.com/?p=1921#comment-21081</guid>
		<description>cuando mato un bicho me da 1 de experiencia

puse el balance original y sigepasando lo mismo 

alguna solucion ?</description>
		<content:encoded><![CDATA[<p>cuando mato un bicho me da 1 de experiencia</p>
<p>puse el balance original y sigepasando lo mismo </p>
<p>alguna solucion ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Cesarr</title>
		<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/comment-page-1/#comment-21080</link>
		<dc:creator>Cesarr</dc:creator>
		<pubDate>Fri, 10 Jun 2011 00:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegodscoliseum.com/?p=1921#comment-21080</guid>
		<description>yo modifique el balance y subi hasta nivel 14 ahora cua</description>
		<content:encoded><![CDATA[<p>yo modifique el balance y subi hasta nivel 14 ahora cua</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: niso</title>
		<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/comment-page-1/#comment-18621</link>
		<dc:creator>niso</dc:creator>
		<pubDate>Thu, 24 Mar 2011 19:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegodscoliseum.com/?p=1921#comment-18621</guid>
		<description>olle..esk ami cuando cambio todo en el balance, le doi a remplazar, i dice aceso denegado :S xk es?</description>
		<content:encoded><![CDATA[<p>olle..esk ami cuando cambio todo en el balance, le doi a remplazar, i dice aceso denegado :S xk es?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: senk</title>
		<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/comment-page-1/#comment-17548</link>
		<dc:creator>senk</dc:creator>
		<pubDate>Sat, 26 Feb 2011 14:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegodscoliseum.com/?p=1921#comment-17548</guid>
		<description>gracias filox po el truco ahora voy asubir de nivel mi seraphin que esta 30</description>
		<content:encoded><![CDATA[<p>gracias filox po el truco ahora voy asubir de nivel mi seraphin que esta 30</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: filox</title>
		<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/comment-page-1/#comment-16465</link>
		<dc:creator>filox</dc:creator>
		<pubDate>Wed, 02 Feb 2011 14:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegodscoliseum.com/?p=1921#comment-16465</guid>
		<description>hola!! soy filox y deseo entregar información de vital importancia sobre como conseguir la experiencia mediante el balance, a si que deseo que deis buen uso de ella:

el truco de la experiencia que teneis aquí puesto... ¡¡Dirán muchos que falla!! pero se debe a que teneis que cambiar NO SOLO ESO, SI NO TAMBIEN OTRA PARTE; ATENTOS:

LOS VALORES A CAMBIAR SON:

QuestExplow = {20,25,30,40,50}
QuestExpmax = {4020,5025,6030,8040,10050}
MP_experience = {1000,1150,1325,1550,1825}

Y modificarlos por ejemplo a los siguientes:

QuestExplow = {200000,200000,200000,200000,200000}
QuestExpmax = {400000,400000,400000,400000,400000}
MP_experience = {160000,198000,193000,202000,282000}

*Según experiencia personal, una sub-misión te da aproximadamente 3.000.000 de experiencia; un kobol 200, un lobo 2500; etc*  y está ajustado personalmente para que no sea altamente excesivo, o muy poco (lo justo para subir una cantidad de niveles expecífica y mantenerlo bajo control).


ahora, ayuda bajo control: 

1º puntos de los mensajes 4, 9, y 16 ¿donde está la carpeta?
- en respuesta diré: si la instalas por defecto, debe estar en 
Disco Local (C:) &gt; Archivos de Programa &gt; Deep Silver &gt; Sacred 2 - Fallen Angel &gt; scripts &gt; server
- si instalas según tu criterio de donde poner el juego, es buscar la carpeta
Deep Silver &gt; Sacred 2 - Fallen Angel &gt; scripts &gt; server

2º punto 11 ¿problema y debe cerrarse?
- cuando creas un balance que el sacred 2 no puede aceptar, sucede esto y no te deja crear la partida adecuadamente. (Pon el balance original y edita correctamente)

3º punto 13 ¿crear on-line?
- no tiene misterio: instala el tunngle, metete en el servidor de sacred 2, despues inicias el juego; multijugador, cargar el personaje, y crear partida (opciones a gusto de cada uno para elegir qué quieres crear ^.^) *tambien con tunngle puedes entrar a otros servidores de juegos; es el que yo uso*

4º, ultimo PERO EL MÁS IMPORTANTE: punto 17 ¿Balance original?
- aquí le tienes:
--------------------Balance Original--------------------
local newBalanceValues = {
  AdjustCriticalDamageFactor = 1200,
  AdjustDamageFactor = 1000,
  AdjustPvPFactor = 200,
  AdjustSpellFactor = 1000,
  BasepointsMultiplier = 500,
  ChanceForAdditionalSlots = 450,
  ChanceForSlotToImprove = 200,
  ChanceIncForSlotImprovePerRareLevel = 50,
  ChanceToBecomeSlotItemForBlankItem = 0,
  ChanceToBecomeSlotItemForMagicItem = 0,
  ChanceToBecomeSlotItemForNormalItem = 250,
  ChanceToBecomeSlotItemForUniqueItem = 0,
  DiceRange = 1000,
  DurationBoost = 2000,
  DurationDot = 500,
  DurationLongDebuff = 3000,
  DurationShortDebuff = 1000,
  DurationStun = 300,
  DurationPulse = 150,
  DurationStunImmunity = 450,
  EffectCombatArtChance = 4,
  EffectWeaponChance = 2,
  EffectWillpower = 25,
  KillCountBase = 15,
  KillCountInc = 2,
  LifeAttribut = 25,
  LifeBase = 130,
  LifeStep = 19,
  MaxDistLevelXP = 15,
  MinDistLevelXP = 3,
  RareBonusDanger = 1000,
  RareMalusThreshold = 150,
  RareStart = 500,
  RuneAmountTotal = 12500,
  SkillPivotPoint = 100,
  SlotGoldPercentageImprovement = 15,
  SlotSilverPercentageImprovement = 7,
  SpellBaseDamage = 25,
  TEnergyDamageRate = 600,
  TEnergyMutateChance = 500,
  ThresholdGreyXP = 150,
  TopLevelCalc = 200,
  balanceLifeRegenerationDelayCombatFac = 50,
  balanceLifeRegenerationDelayDangerFac = 1,
  balanceLifeRegenerationTime = 4500,
  balanceLevelToSkillFactor = 350,
  RegenerationFactorSkin = 800,
  RegenerationFactorArmorBase = 360,
  SpeedMin = 500,
  SpeedMax = 1500,
  SkillGroupPoints = 5,
  damBasepoints = 20,
  resBasepoints = 15,
  RangeAggro = 400,
  RangeXP = 900,
  RangeArea = 200,
  RangeNear = 45,
  AdjustConstitutionFactor = 5,
  InstantHealPortion = 500,
  ExpTeamBonus = 1333,
  ExpUpperCapPM = 125,
  ExpLowerCapPM = 850,
  ExpMinRatio = 50,
  balanceShieldRegDelayCombatFactor = 500,
  balanceShieldRegDelayDangerFactor = 2,
  balanceShieldRegTime = 2000,
  balanceShieldAbsorptionSkill = 50,
  Mounted_ondeath_healthPM = 50,
  NpcFightDamageDownScaling = 500,
  RangeAggroGrey = 100,
  KillDropMulti = 1500,
  IsUsableByHero = 700,
  TraderMaxCount = 10,
  TraderOffer_MaxLifetime = 900,
  ExpMountFactor = 3000,
  RangeClearFOW = 600,
  LifeRegenerationDelayTime = 500,
  dropTimeItemReserved = 30,
  dropTimeItemDestroy = 60,
  dropTimeItemUnloadedDestroy = 120,
  respawnTimeStandard = 1800,
  respawnTimeMPFactor = 3,
  UpgradeStep = 1870,
  UpgradeStart = 3050,
  SwapRune_One = 125000,
  SwapRune_Two = 25000,
  SwapRune_Three = 5000,
  SwapRune_Four = 500,
  SwapRune_Foreign = 1500,
  ForgeSlot_BronceFactor = 1000,
  ForgeSlot_SilverFactor = 1070,
  ForgeSlot_GoldFactor = 1150,
  PriceAdjustment = 5,
  PriceLeveldiscount = 1,
  PriceShredder = 15,
  PriceSlotfactor = 250,
  UBmean = 500,
  UBpivot = 21600,
  UBquot_attr = 3000,
  DropQuestStart = 10,
  DropQuestQuot = 120,
  CAregenItemfactor = 500,
  RegenerationFactorArmorScaling = 1250,
  Mount_Regenburden_Warhorse = 500,
  Mount_Regenburden_Ridehorse = 300,
  RangeDistance = 525,
  RangeMidrange = 300,
  RangePickupLoot = 200,
  SpellResistFactor = 700,
  SkillAttackSpeedQuot = 5,
  SkillMoveSpeedQuot = 15,
  DurationPotionSmall = 0,
  DurationPotionMiddle = 0,
  DurationPotionBig = 0,
  ZRareExpectation15 = 2,
  ZRareExpectation14 = 6,
  ZRareExpectation13 = 14,
  ZRareExpectation12 = 16,
  ZRareExpectation11 = 24,
  ZRareExpectation10 = 34,
  ZRareExpectation09 = 46,
  ZRareExpectation08 = 58,
  ZRareExpectation07 = 72,
  ZRareExpectation06 = 88,
  ZRareExpectation05 = 106,
  ZRareExpectation04 = 124,
  ZRareExpectation03 = 144,
  ZRareExpectation02 = 166,
  ZRareExpectation01 = 456,
  ZRareExpectation00 = 1000,
  ZRareBasepoints15 = 1350,
  ZRareBasepoints14 = 1320,
  ZRareBasepoints13 = 1290,
  ZRareBasepoints12 = 1260,
  ZRareBasepoints11 = 1230,
  ZRareBasepoints10 = 1200,
  ZRareBasepoints09 = 1175,
  ZRareBasepoints08 = 1150,
  ZRareBasepoints07 = 1125,
  ZRareBasepoints06 = 1100,
  ZRareBasepoints05 = 1080,
  ZRareBasepoints04 = 1060,
  ZRareBasepoints03 = 1040,
  ZRareBasepoints02 = 1020,
  ZRareBasepoints01 = 1000,
  ZRareBasepoints00 = 750,
  ZRareBonusamount14 = 4,
  ZRareBonusamount13 = 4,
  ZRareBonusamount12 = 4,
  ZRareBonusamount15 = 4,
  ZRareBonusamount11 = 3,
  ZRareBonusamount10 = 3,
  ZRareBonusamount09 = 3,
  ZRareBonusamount08 = 2,
  ZRareBonusamount07 = 2,
  ZRareBonusamount06 = 2,
  ZRareBonusamount05 = 1,
  ZRareBonusamount04 = 1,
  ZRareBonusamount03 = 0,
  ZRareBonusamount02 = 0,
  ZRareBonusamount01 = 0,
  ZRareBonusamount00 = 0,
  EffectSkillChanceQuot = 5,
  RangeAggroBoss = 750,
  DamScaleIncMax = 1250,
  DamScaleRatioMin = 200,
  DamScaleRatioMax = 350,
  IsRuneForHero = 400,
  DropMaxRandomRare = 12,
  DropPowerupRare = 4,
  ExpFac0 = 110,
  ExpFac1 = 200,
  ExpFac2 = 150,
  ExpFac3 = 40,
  ExpFac4PM = 1000,
  ExpFacAdjust = 200,
  attrSdam_fact = 334,
  attrWdam_fact = 250,
  AdjustRegenFactor = 1000,
  TraderOfferUpperRareBase = 6,
  PotionHealCooldown = 500,
  UBspawn_fact = 175,
  Forge_PricePerSlot = 500,
  RuneMalusThreshold = 150,
  ExpLS100 = 985,
  ExpLS125 = 980,
  ExpLS150 = 975,
  ExpLS175 = 970,
  SkillMagicFindFactor = 200,
  NumSectors = 4183,
  PlagueImmunityFactor = 1200,
  AddOn_RegenFactor = 1500,
}
mgr.setBalanceValues(newBalanceValues);

local beValues = {
  NORMAL_STANDARD = 350,
  NORMAL_RUNE = 15,
  CHAMP_STANDARD = 700,
  CHAMP_RUNE = 45,
  BOSS_STANDARD = 1000,
  BOSS_RUNE = 600,
  EXTRAGOLD = 0,
  EXTRAPOTION = 0,
  EXTRARUNE = 0,
  Trader_Item = 2300,
  Trader_Many = 10000,
  Trader_SpecialOffer = 0,
  Well_Potion = 1000,
  QUEST_UNIQUE = 1000,
  SUBFAMDROP_LOWCHANCE = 10,
  SUBFAMDROP_HIGHCHANCE = 100,
}
mgr.setBalanceBase (beValues);


local basetables = {

  tableRows = 16,

-- begin of some hard-coded data
  EFFECTDURATION = {500,3000,5000,5000},
-- end of hard-coded data
  QuestExplow = {20,25,30,40,50},
  QuestGoldlow = {25,30,35,40,50},
  SpellFactorDiff = {800,1000,1200,1500,2000},
  QuestGoldmax = {3025,4030,5035,6040,8050},
  DefenseFactorDiff = {650,1000,1500,2500,4500},
  QuestExpmax = {4020,5025,6030,8040,10050},
  MP_experience = {1000,1150,1325,1550,1825},
  NPC_speedfac_any = {1000,1050,1100,1175,1250},
  AttackFactorDiff = {800,1000,1750,2750,4500},
  DamageFactorDiff = {1000,1050,1200,1350,1500},
  LifeFactorDiff = {1000,1400,2000,3000,4000},
  MP_damage = {1000,1050,1100,1160,1220},
  MP_lifeHP = {1000,1300,1650,2100,2650},
  MP_EShieldHP = {1000,1300,1650,2100,2650},
  MP_combatvalue = {1000,1100,1210,1330,1460},
  MP_armor = {1000,1100,1210,1330,1460},
  Spawn_OffsetLow = {0,0,40,70,110},
  Spawn_OffsetHigh = {0,35,80,120,175},
  Spawn_FactorPM = {1000,1100,1175,1250,1350},
  PriceFactor = {700,1000,1400,1900,2500},
  RuneLevel = {1,1,20,35,50},
  Potion_big_duration = {9000,9000,9000,9000,7500},
  Potion_small_duration = {9000,8000,7000,5500,4000},
  Potion_middle_duration = {9000,9000,8000,7000,6000},
  NPC_attrWdam_fact = {1000,1100,1250,1500,2000},
  MP_intensity = {1000,1100,1210,1330,1460},
  LevelCapDiff = {60,100,140,180,200},
  BlacksmithSkillForDiff = {1,20,60,105,150},
  LevelMinForDiff = {1,1,60,100,140},
  AllEnemy_lvl = {1,10,20,200,250},
  Enemy_armor = {800,900,1000,6000,7200},
  Enemy_weapondamage = {650,850,1000,3300,3630},
  Enemy_spelldamage = {500,800,1000,3500,3850},
  SpellAttackFactorMT = {1000,1330,2000,2000},
  SpellDefenseFactorMT = {1000,1750,2500,2500},
  HitFactorMT = {1000,1500,2000,2000},
  DamageFactorMT = {1000,1200,1400,1400},
  LifeQuotientMT = {2500,800,125,125},
}
mgr.setBaseTables(basetables);

local subfamSlots =
{
  {&quot;SUBFAM_HORSE_SADDLE&quot;,2},
  {&quot;SUBFAM_SEC_ARMSHIELD&quot;,3},
  {&quot;SUBFAM_SEC_FOCUSITEM&quot;,2},
  {&quot;SUBFAM_PRI_SWORD&quot;,3},
  {&quot;SUBFAM_PRI_FISTWEAPON&quot;,2},
  {&quot;SUBFAM_PRI_SHORTSWORD&quot;,3},
  {&quot;SUBFAM_PRI_SABER&quot;,3},
  {&quot;SUBFAM_PRI_DAGGER&quot;,2},
  {&quot;SUBFAM_PRI_CLUB&quot;,3},
  {&quot;SUBFAM_PRI_HAMMER&quot;,3},
  {&quot;SUBFAM_PRI_AXE&quot;,3},
  {&quot;SUBFAM_PRI_WHIP&quot;,2},
  {&quot;SUBFAM_PRI_CHAINWEAPON&quot;,2},
  {&quot;SUBFAM_PRI_BASTARDSWORD&quot;,3},
  {&quot;SUBFAM_PRI_2H_AXE&quot;,4},
  {&quot;SUBFAM_PRI_2H_HAMMER&quot;,4},
  {&quot;SUBFAM_PRI_2H_SWORD&quot;,4},
  {&quot;SUBFAM_PRI_JAVELIN&quot;,4},
  {&quot;SUBFAM_PRI_HALBERD&quot;,4},
  {&quot;SUBFAM_PRI_MAGESTAFF&quot;,3},
  {&quot;SUBFAM_PRI_ENERGY_PISTOL&quot;,2},
  {&quot;SUBFAM_PRI_ENERGY_WEAPON&quot;,3},
  {&quot;SUBFAM_PRI_SHORTBOW&quot;,3},
  {&quot;SUBFAM_PRI_LONGBOW&quot;,4},
  {&quot;SUBFAM_PRI_THROW_DAGGER&quot;,2},
  {&quot;SUBFAM_PRI_THROW_STAR&quot;,2},
  {&quot;SUBFAM_ARMOR_HELMET&quot;,3},
  {&quot;SUBFAM_ARMOR_SHOULDER&quot;,2},
  {&quot;SUBFAM_ARMOR_CHEST&quot;,4},
  {&quot;SUBFAM_ARMOR_ARM&quot;,1},
  {&quot;SUBFAM_ARMOR_HAND&quot;,1},
  {&quot;SUBFAM_ARMOR_LEG&quot;,1},
  {&quot;SUBFAM_ARMOR_BOOT&quot;,1},
  {&quot;SUBFAM_ARMOR_WINGS&quot;,2},
  {&quot;SUBFAM_PRI_POLE&quot;,4},
  {&quot;SUBFAM_ARMOR_BELT&quot;,4},
  {&quot;SUBFAM_ARMOR_CLOTH_HEAD&quot;,3},
  {&quot;SUBFAM_ARMOR_CLOTH_SHOULDER&quot;,2},
  {&quot;SUBFAM_ARMOR_CLOTH_ARM&quot;,1},
  {&quot;SUBFAM_ARMOR_CLOTH_CHEST&quot;,4},
  {&quot;SUBFAM_ARMOR_CLOTH_LEG&quot;,1},
  {&quot;SUBFAM_ARMOR_HEAD_TG&quot;,3},
  {&quot;SUBFAM_PRI_MAGESTAFF_2H&quot;,4},
  {&quot;SUBFAM_PRI_BLOWGUN&quot;,3},
  {&quot;SUBFAM_MOUNT_CONTROL&quot;,2},
  {&quot;SUBFAM_MOUNT_PROTECT&quot;,2},
  {&quot;SUBFAM_WEAPON_BATTERY&quot;,2},
}
mgr.loadSubfamSlots(subfamSlots)


local subfamDroplists =
{
  {&quot;SUBFAM_LIFE_ANIMAL&quot;,1501},
  {&quot;SUBFAM_LIFE_ANIMAL_ATMO&quot;,1502},
  {&quot;SUBFAM_LIFE_BARBARIAN&quot;,1503},
  {&quot;SUBFAM_LIFE_DEMON&quot;,1504},
  {&quot;SUBFAM_LIFE_DRAGON&quot;,1505},
  {&quot;SUBFAM_LIFE_ENERGY&quot;,1506},
  {&quot;SUBFAM_LIFE_HIGHELF&quot;,1507},
  {&quot;SUBFAM_LIFE_HUMAN&quot;,1508},
  {&quot;SUBFAM_LIFE_INSECT&quot;,1509},
  {&quot;SUBFAM_LIFE_MECHANICAL&quot;,1510},
  {&quot;SUBFAM_LIFE_MONSTER&quot;,1511},
  {&quot;SUBFAM_LIFE_ORC&quot;,1512},
  {&quot;SUBFAM_LIFE_PLANT&quot;,1513},
  {&quot;SUBFAM_LIFE_REPTILE&quot;,1514},
  {&quot;SUBFAM_LIFE_T_MUTATION&quot;,1515},
  {&quot;SUBFAM_LIFE_UNDEAD&quot;,1516},
  {&quot;SUBFAM_LIFE_DRYAD&quot;,1518},
  {&quot;SUBFAM_TRAP_TURRET&quot;,1517},
  {&quot;SUBFAM_TRAP_SWITCH&quot;,1517},
  {&quot;SUBFAM_TRAP_AREA&quot;,1517},
  {&quot;SUBFAM_TRAP_PHYSICS&quot;,1517},
}
mgr.loadSubfamDroplists(subfamDroplists)


local shrinkheadMinionMap =
{
	{&quot;SUBFAM_LIFE_ANIMAL&quot;,1527,1528,1529},
	{&quot;SUBFAM_LIFE_BARBARIAN&quot;,1562,1561,1563},
	{&quot;SUBFAM_LIFE_DRAGON&quot;,1538,1537,1539},
	{&quot;SUBFAM_LIFE_HIGHELF&quot;,1535,1534,1536},
	{&quot;SUBFAM_LIFE_HUMAN&quot;,1549,1548,1550},
	{&quot;SUBFAM_LIFE_INSECT&quot;,1588,1589,1590},
	{&quot;SUBFAM_LIFE_MONSTER&quot;,1543,1542,1541},
	{&quot;SUBFAM_LIFE_ORC&quot;,1558,1557,1559},
	{&quot;SUBFAM_LIFE_T_MUTATION&quot;,1555,1554,1556},
	{&quot;SUBFAM_LIFE_UNDEAD&quot;,1545,1544,1546},
	{&quot;SUBFAM_LIFE_DRYAD&quot;,1552,1551,1553},

}
mgr.loadShrinkheadMinionMap(shrinkheadMinionMap)
--------------------Fin del Balance Original--------------------


Bueno, nada más que decir. a los pocos que faltan por responder, es por que no lo recuerdo exactamente con pelos y señales (y no voy a decir cosas que luego no son) lo siento. Pero al comentario de la montura... 
HABÍA QUE HACER LA MISIÓN DE UNA NIÑA EN UNA CIUDAD;
es eso lo poco que recuerdo.

Ahora si, Salu2 y recordad: 
&quot;Filox os observa para guiaros por el mundo de los trucos del buen camino (si encuentro algo mal, lo notificaré en todo tipo de lugares donde dicha información sea incorrecta y enviaré la corrección para que nunca más vuelva a pasar. ^.^</description>
		<content:encoded><![CDATA[<p>hola!! soy filox y deseo entregar información de vital importancia sobre como conseguir la experiencia mediante el balance, a si que deseo que deis buen uso de ella:</p>
<p>el truco de la experiencia que teneis aquí puesto&#8230; ¡¡Dirán muchos que falla!! pero se debe a que teneis que cambiar NO SOLO ESO, SI NO TAMBIEN OTRA PARTE; ATENTOS:</p>
<p>LOS VALORES A CAMBIAR SON:</p>
<p>QuestExplow = {20,25,30,40,50}<br />
QuestExpmax = {4020,5025,6030,8040,10050}<br />
MP_experience = {1000,1150,1325,1550,1825}</p>
<p>Y modificarlos por ejemplo a los siguientes:</p>
<p>QuestExplow = {200000,200000,200000,200000,200000}<br />
QuestExpmax = {400000,400000,400000,400000,400000}<br />
MP_experience = {160000,198000,193000,202000,282000}</p>
<p>*Según experiencia personal, una sub-misión te da aproximadamente 3.000.000 de experiencia; un kobol 200, un lobo 2500; etc*  y está ajustado personalmente para que no sea altamente excesivo, o muy poco (lo justo para subir una cantidad de niveles expecífica y mantenerlo bajo control).</p>
<p>ahora, ayuda bajo control: </p>
<p>1º puntos de los mensajes 4, 9, y 16 ¿donde está la carpeta?<br />
- en respuesta diré: si la instalas por defecto, debe estar en<br />
Disco Local (C:) &gt; Archivos de Programa &gt; Deep Silver &gt; Sacred 2 &#8211; Fallen Angel &gt; scripts &gt; server<br />
- si instalas según tu criterio de donde poner el juego, es buscar la carpeta<br />
Deep Silver &gt; Sacred 2 &#8211; Fallen Angel &gt; scripts &gt; server</p>
<p>2º punto 11 ¿problema y debe cerrarse?<br />
- cuando creas un balance que el sacred 2 no puede aceptar, sucede esto y no te deja crear la partida adecuadamente. (Pon el balance original y edita correctamente)</p>
<p>3º punto 13 ¿crear on-line?<br />
- no tiene misterio: instala el tunngle, metete en el servidor de sacred 2, despues inicias el juego; multijugador, cargar el personaje, y crear partida (opciones a gusto de cada uno para elegir qué quieres crear ^.^) *tambien con tunngle puedes entrar a otros servidores de juegos; es el que yo uso*</p>
<p>4º, ultimo PERO EL MÁS IMPORTANTE: punto 17 ¿Balance original?<br />
- aquí le tienes:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;Balance Original&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
local newBalanceValues = {<br />
  AdjustCriticalDamageFactor = 1200,<br />
  AdjustDamageFactor = 1000,<br />
  AdjustPvPFactor = 200,<br />
  AdjustSpellFactor = 1000,<br />
  BasepointsMultiplier = 500,<br />
  ChanceForAdditionalSlots = 450,<br />
  ChanceForSlotToImprove = 200,<br />
  ChanceIncForSlotImprovePerRareLevel = 50,<br />
  ChanceToBecomeSlotItemForBlankItem = 0,<br />
  ChanceToBecomeSlotItemForMagicItem = 0,<br />
  ChanceToBecomeSlotItemForNormalItem = 250,<br />
  ChanceToBecomeSlotItemForUniqueItem = 0,<br />
  DiceRange = 1000,<br />
  DurationBoost = 2000,<br />
  DurationDot = 500,<br />
  DurationLongDebuff = 3000,<br />
  DurationShortDebuff = 1000,<br />
  DurationStun = 300,<br />
  DurationPulse = 150,<br />
  DurationStunImmunity = 450,<br />
  EffectCombatArtChance = 4,<br />
  EffectWeaponChance = 2,<br />
  EffectWillpower = 25,<br />
  KillCountBase = 15,<br />
  KillCountInc = 2,<br />
  LifeAttribut = 25,<br />
  LifeBase = 130,<br />
  LifeStep = 19,<br />
  MaxDistLevelXP = 15,<br />
  MinDistLevelXP = 3,<br />
  RareBonusDanger = 1000,<br />
  RareMalusThreshold = 150,<br />
  RareStart = 500,<br />
  RuneAmountTotal = 12500,<br />
  SkillPivotPoint = 100,<br />
  SlotGoldPercentageImprovement = 15,<br />
  SlotSilverPercentageImprovement = 7,<br />
  SpellBaseDamage = 25,<br />
  TEnergyDamageRate = 600,<br />
  TEnergyMutateChance = 500,<br />
  ThresholdGreyXP = 150,<br />
  TopLevelCalc = 200,<br />
  balanceLifeRegenerationDelayCombatFac = 50,<br />
  balanceLifeRegenerationDelayDangerFac = 1,<br />
  balanceLifeRegenerationTime = 4500,<br />
  balanceLevelToSkillFactor = 350,<br />
  RegenerationFactorSkin = 800,<br />
  RegenerationFactorArmorBase = 360,<br />
  SpeedMin = 500,<br />
  SpeedMax = 1500,<br />
  SkillGroupPoints = 5,<br />
  damBasepoints = 20,<br />
  resBasepoints = 15,<br />
  RangeAggro = 400,<br />
  RangeXP = 900,<br />
  RangeArea = 200,<br />
  RangeNear = 45,<br />
  AdjustConstitutionFactor = 5,<br />
  InstantHealPortion = 500,<br />
  ExpTeamBonus = 1333,<br />
  ExpUpperCapPM = 125,<br />
  ExpLowerCapPM = 850,<br />
  ExpMinRatio = 50,<br />
  balanceShieldRegDelayCombatFactor = 500,<br />
  balanceShieldRegDelayDangerFactor = 2,<br />
  balanceShieldRegTime = 2000,<br />
  balanceShieldAbsorptionSkill = 50,<br />
  Mounted_ondeath_healthPM = 50,<br />
  NpcFightDamageDownScaling = 500,<br />
  RangeAggroGrey = 100,<br />
  KillDropMulti = 1500,<br />
  IsUsableByHero = 700,<br />
  TraderMaxCount = 10,<br />
  TraderOffer_MaxLifetime = 900,<br />
  ExpMountFactor = 3000,<br />
  RangeClearFOW = 600,<br />
  LifeRegenerationDelayTime = 500,<br />
  dropTimeItemReserved = 30,<br />
  dropTimeItemDestroy = 60,<br />
  dropTimeItemUnloadedDestroy = 120,<br />
  respawnTimeStandard = 1800,<br />
  respawnTimeMPFactor = 3,<br />
  UpgradeStep = 1870,<br />
  UpgradeStart = 3050,<br />
  SwapRune_One = 125000,<br />
  SwapRune_Two = 25000,<br />
  SwapRune_Three = 5000,<br />
  SwapRune_Four = 500,<br />
  SwapRune_Foreign = 1500,<br />
  ForgeSlot_BronceFactor = 1000,<br />
  ForgeSlot_SilverFactor = 1070,<br />
  ForgeSlot_GoldFactor = 1150,<br />
  PriceAdjustment = 5,<br />
  PriceLeveldiscount = 1,<br />
  PriceShredder = 15,<br />
  PriceSlotfactor = 250,<br />
  UBmean = 500,<br />
  UBpivot = 21600,<br />
  UBquot_attr = 3000,<br />
  DropQuestStart = 10,<br />
  DropQuestQuot = 120,<br />
  CAregenItemfactor = 500,<br />
  RegenerationFactorArmorScaling = 1250,<br />
  Mount_Regenburden_Warhorse = 500,<br />
  Mount_Regenburden_Ridehorse = 300,<br />
  RangeDistance = 525,<br />
  RangeMidrange = 300,<br />
  RangePickupLoot = 200,<br />
  SpellResistFactor = 700,<br />
  SkillAttackSpeedQuot = 5,<br />
  SkillMoveSpeedQuot = 15,<br />
  DurationPotionSmall = 0,<br />
  DurationPotionMiddle = 0,<br />
  DurationPotionBig = 0,<br />
  ZRareExpectation15 = 2,<br />
  ZRareExpectation14 = 6,<br />
  ZRareExpectation13 = 14,<br />
  ZRareExpectation12 = 16,<br />
  ZRareExpectation11 = 24,<br />
  ZRareExpectation10 = 34,<br />
  ZRareExpectation09 = 46,<br />
  ZRareExpectation08 = 58,<br />
  ZRareExpectation07 = 72,<br />
  ZRareExpectation06 = 88,<br />
  ZRareExpectation05 = 106,<br />
  ZRareExpectation04 = 124,<br />
  ZRareExpectation03 = 144,<br />
  ZRareExpectation02 = 166,<br />
  ZRareExpectation01 = 456,<br />
  ZRareExpectation00 = 1000,<br />
  ZRareBasepoints15 = 1350,<br />
  ZRareBasepoints14 = 1320,<br />
  ZRareBasepoints13 = 1290,<br />
  ZRareBasepoints12 = 1260,<br />
  ZRareBasepoints11 = 1230,<br />
  ZRareBasepoints10 = 1200,<br />
  ZRareBasepoints09 = 1175,<br />
  ZRareBasepoints08 = 1150,<br />
  ZRareBasepoints07 = 1125,<br />
  ZRareBasepoints06 = 1100,<br />
  ZRareBasepoints05 = 1080,<br />
  ZRareBasepoints04 = 1060,<br />
  ZRareBasepoints03 = 1040,<br />
  ZRareBasepoints02 = 1020,<br />
  ZRareBasepoints01 = 1000,<br />
  ZRareBasepoints00 = 750,<br />
  ZRareBonusamount14 = 4,<br />
  ZRareBonusamount13 = 4,<br />
  ZRareBonusamount12 = 4,<br />
  ZRareBonusamount15 = 4,<br />
  ZRareBonusamount11 = 3,<br />
  ZRareBonusamount10 = 3,<br />
  ZRareBonusamount09 = 3,<br />
  ZRareBonusamount08 = 2,<br />
  ZRareBonusamount07 = 2,<br />
  ZRareBonusamount06 = 2,<br />
  ZRareBonusamount05 = 1,<br />
  ZRareBonusamount04 = 1,<br />
  ZRareBonusamount03 = 0,<br />
  ZRareBonusamount02 = 0,<br />
  ZRareBonusamount01 = 0,<br />
  ZRareBonusamount00 = 0,<br />
  EffectSkillChanceQuot = 5,<br />
  RangeAggroBoss = 750,<br />
  DamScaleIncMax = 1250,<br />
  DamScaleRatioMin = 200,<br />
  DamScaleRatioMax = 350,<br />
  IsRuneForHero = 400,<br />
  DropMaxRandomRare = 12,<br />
  DropPowerupRare = 4,<br />
  ExpFac0 = 110,<br />
  ExpFac1 = 200,<br />
  ExpFac2 = 150,<br />
  ExpFac3 = 40,<br />
  ExpFac4PM = 1000,<br />
  ExpFacAdjust = 200,<br />
  attrSdam_fact = 334,<br />
  attrWdam_fact = 250,<br />
  AdjustRegenFactor = 1000,<br />
  TraderOfferUpperRareBase = 6,<br />
  PotionHealCooldown = 500,<br />
  UBspawn_fact = 175,<br />
  Forge_PricePerSlot = 500,<br />
  RuneMalusThreshold = 150,<br />
  ExpLS100 = 985,<br />
  ExpLS125 = 980,<br />
  ExpLS150 = 975,<br />
  ExpLS175 = 970,<br />
  SkillMagicFindFactor = 200,<br />
  NumSectors = 4183,<br />
  PlagueImmunityFactor = 1200,<br />
  AddOn_RegenFactor = 1500,<br />
}<br />
mgr.setBalanceValues(newBalanceValues);</p>
<p>local beValues = {<br />
  NORMAL_STANDARD = 350,<br />
  NORMAL_RUNE = 15,<br />
  CHAMP_STANDARD = 700,<br />
  CHAMP_RUNE = 45,<br />
  BOSS_STANDARD = 1000,<br />
  BOSS_RUNE = 600,<br />
  EXTRAGOLD = 0,<br />
  EXTRAPOTION = 0,<br />
  EXTRARUNE = 0,<br />
  Trader_Item = 2300,<br />
  Trader_Many = 10000,<br />
  Trader_SpecialOffer = 0,<br />
  Well_Potion = 1000,<br />
  QUEST_UNIQUE = 1000,<br />
  SUBFAMDROP_LOWCHANCE = 10,<br />
  SUBFAMDROP_HIGHCHANCE = 100,<br />
}<br />
mgr.setBalanceBase (beValues);</p>
<p>local basetables = {</p>
<p>  tableRows = 16,</p>
<p>&#8211; begin of some hard-coded data<br />
  EFFECTDURATION = {500,3000,5000,5000},<br />
&#8211; end of hard-coded data<br />
  QuestExplow = {20,25,30,40,50},<br />
  QuestGoldlow = {25,30,35,40,50},<br />
  SpellFactorDiff = {800,1000,1200,1500,2000},<br />
  QuestGoldmax = {3025,4030,5035,6040,8050},<br />
  DefenseFactorDiff = {650,1000,1500,2500,4500},<br />
  QuestExpmax = {4020,5025,6030,8040,10050},<br />
  MP_experience = {1000,1150,1325,1550,1825},<br />
  NPC_speedfac_any = {1000,1050,1100,1175,1250},<br />
  AttackFactorDiff = {800,1000,1750,2750,4500},<br />
  DamageFactorDiff = {1000,1050,1200,1350,1500},<br />
  LifeFactorDiff = {1000,1400,2000,3000,4000},<br />
  MP_damage = {1000,1050,1100,1160,1220},<br />
  MP_lifeHP = {1000,1300,1650,2100,2650},<br />
  MP_EShieldHP = {1000,1300,1650,2100,2650},<br />
  MP_combatvalue = {1000,1100,1210,1330,1460},<br />
  MP_armor = {1000,1100,1210,1330,1460},<br />
  Spawn_OffsetLow = {0,0,40,70,110},<br />
  Spawn_OffsetHigh = {0,35,80,120,175},<br />
  Spawn_FactorPM = {1000,1100,1175,1250,1350},<br />
  PriceFactor = {700,1000,1400,1900,2500},<br />
  RuneLevel = {1,1,20,35,50},<br />
  Potion_big_duration = {9000,9000,9000,9000,7500},<br />
  Potion_small_duration = {9000,8000,7000,5500,4000},<br />
  Potion_middle_duration = {9000,9000,8000,7000,6000},<br />
  NPC_attrWdam_fact = {1000,1100,1250,1500,2000},<br />
  MP_intensity = {1000,1100,1210,1330,1460},<br />
  LevelCapDiff = {60,100,140,180,200},<br />
  BlacksmithSkillForDiff = {1,20,60,105,150},<br />
  LevelMinForDiff = {1,1,60,100,140},<br />
  AllEnemy_lvl = {1,10,20,200,250},<br />
  Enemy_armor = {800,900,1000,6000,7200},<br />
  Enemy_weapondamage = {650,850,1000,3300,3630},<br />
  Enemy_spelldamage = {500,800,1000,3500,3850},<br />
  SpellAttackFactorMT = {1000,1330,2000,2000},<br />
  SpellDefenseFactorMT = {1000,1750,2500,2500},<br />
  HitFactorMT = {1000,1500,2000,2000},<br />
  DamageFactorMT = {1000,1200,1400,1400},<br />
  LifeQuotientMT = {2500,800,125,125},<br />
}<br />
mgr.setBaseTables(basetables);</p>
<p>local subfamSlots =<br />
{<br />
  {&#8220;SUBFAM_HORSE_SADDLE&#8221;,2},<br />
  {&#8220;SUBFAM_SEC_ARMSHIELD&#8221;,3},<br />
  {&#8220;SUBFAM_SEC_FOCUSITEM&#8221;,2},<br />
  {&#8220;SUBFAM_PRI_SWORD&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_FISTWEAPON&#8221;,2},<br />
  {&#8220;SUBFAM_PRI_SHORTSWORD&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_SABER&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_DAGGER&#8221;,2},<br />
  {&#8220;SUBFAM_PRI_CLUB&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_HAMMER&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_AXE&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_WHIP&#8221;,2},<br />
  {&#8220;SUBFAM_PRI_CHAINWEAPON&#8221;,2},<br />
  {&#8220;SUBFAM_PRI_BASTARDSWORD&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_2H_AXE&#8221;,4},<br />
  {&#8220;SUBFAM_PRI_2H_HAMMER&#8221;,4},<br />
  {&#8220;SUBFAM_PRI_2H_SWORD&#8221;,4},<br />
  {&#8220;SUBFAM_PRI_JAVELIN&#8221;,4},<br />
  {&#8220;SUBFAM_PRI_HALBERD&#8221;,4},<br />
  {&#8220;SUBFAM_PRI_MAGESTAFF&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_ENERGY_PISTOL&#8221;,2},<br />
  {&#8220;SUBFAM_PRI_ENERGY_WEAPON&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_SHORTBOW&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_LONGBOW&#8221;,4},<br />
  {&#8220;SUBFAM_PRI_THROW_DAGGER&#8221;,2},<br />
  {&#8220;SUBFAM_PRI_THROW_STAR&#8221;,2},<br />
  {&#8220;SUBFAM_ARMOR_HELMET&#8221;,3},<br />
  {&#8220;SUBFAM_ARMOR_SHOULDER&#8221;,2},<br />
  {&#8220;SUBFAM_ARMOR_CHEST&#8221;,4},<br />
  {&#8220;SUBFAM_ARMOR_ARM&#8221;,1},<br />
  {&#8220;SUBFAM_ARMOR_HAND&#8221;,1},<br />
  {&#8220;SUBFAM_ARMOR_LEG&#8221;,1},<br />
  {&#8220;SUBFAM_ARMOR_BOOT&#8221;,1},<br />
  {&#8220;SUBFAM_ARMOR_WINGS&#8221;,2},<br />
  {&#8220;SUBFAM_PRI_POLE&#8221;,4},<br />
  {&#8220;SUBFAM_ARMOR_BELT&#8221;,4},<br />
  {&#8220;SUBFAM_ARMOR_CLOTH_HEAD&#8221;,3},<br />
  {&#8220;SUBFAM_ARMOR_CLOTH_SHOULDER&#8221;,2},<br />
  {&#8220;SUBFAM_ARMOR_CLOTH_ARM&#8221;,1},<br />
  {&#8220;SUBFAM_ARMOR_CLOTH_CHEST&#8221;,4},<br />
  {&#8220;SUBFAM_ARMOR_CLOTH_LEG&#8221;,1},<br />
  {&#8220;SUBFAM_ARMOR_HEAD_TG&#8221;,3},<br />
  {&#8220;SUBFAM_PRI_MAGESTAFF_2H&#8221;,4},<br />
  {&#8220;SUBFAM_PRI_BLOWGUN&#8221;,3},<br />
  {&#8220;SUBFAM_MOUNT_CONTROL&#8221;,2},<br />
  {&#8220;SUBFAM_MOUNT_PROTECT&#8221;,2},<br />
  {&#8220;SUBFAM_WEAPON_BATTERY&#8221;,2},<br />
}<br />
mgr.loadSubfamSlots(subfamSlots)</p>
<p>local subfamDroplists =<br />
{<br />
  {&#8220;SUBFAM_LIFE_ANIMAL&#8221;,1501},<br />
  {&#8220;SUBFAM_LIFE_ANIMAL_ATMO&#8221;,1502},<br />
  {&#8220;SUBFAM_LIFE_BARBARIAN&#8221;,1503},<br />
  {&#8220;SUBFAM_LIFE_DEMON&#8221;,1504},<br />
  {&#8220;SUBFAM_LIFE_DRAGON&#8221;,1505},<br />
  {&#8220;SUBFAM_LIFE_ENERGY&#8221;,1506},<br />
  {&#8220;SUBFAM_LIFE_HIGHELF&#8221;,1507},<br />
  {&#8220;SUBFAM_LIFE_HUMAN&#8221;,1508},<br />
  {&#8220;SUBFAM_LIFE_INSECT&#8221;,1509},<br />
  {&#8220;SUBFAM_LIFE_MECHANICAL&#8221;,1510},<br />
  {&#8220;SUBFAM_LIFE_MONSTER&#8221;,1511},<br />
  {&#8220;SUBFAM_LIFE_ORC&#8221;,1512},<br />
  {&#8220;SUBFAM_LIFE_PLANT&#8221;,1513},<br />
  {&#8220;SUBFAM_LIFE_REPTILE&#8221;,1514},<br />
  {&#8220;SUBFAM_LIFE_T_MUTATION&#8221;,1515},<br />
  {&#8220;SUBFAM_LIFE_UNDEAD&#8221;,1516},<br />
  {&#8220;SUBFAM_LIFE_DRYAD&#8221;,1518},<br />
  {&#8220;SUBFAM_TRAP_TURRET&#8221;,1517},<br />
  {&#8220;SUBFAM_TRAP_SWITCH&#8221;,1517},<br />
  {&#8220;SUBFAM_TRAP_AREA&#8221;,1517},<br />
  {&#8220;SUBFAM_TRAP_PHYSICS&#8221;,1517},<br />
}<br />
mgr.loadSubfamDroplists(subfamDroplists)</p>
<p>local shrinkheadMinionMap =<br />
{<br />
	{&#8220;SUBFAM_LIFE_ANIMAL&#8221;,1527,1528,1529},<br />
	{&#8220;SUBFAM_LIFE_BARBARIAN&#8221;,1562,1561,1563},<br />
	{&#8220;SUBFAM_LIFE_DRAGON&#8221;,1538,1537,1539},<br />
	{&#8220;SUBFAM_LIFE_HIGHELF&#8221;,1535,1534,1536},<br />
	{&#8220;SUBFAM_LIFE_HUMAN&#8221;,1549,1548,1550},<br />
	{&#8220;SUBFAM_LIFE_INSECT&#8221;,1588,1589,1590},<br />
	{&#8220;SUBFAM_LIFE_MONSTER&#8221;,1543,1542,1541},<br />
	{&#8220;SUBFAM_LIFE_ORC&#8221;,1558,1557,1559},<br />
	{&#8220;SUBFAM_LIFE_T_MUTATION&#8221;,1555,1554,1556},<br />
	{&#8220;SUBFAM_LIFE_UNDEAD&#8221;,1545,1544,1546},<br />
	{&#8220;SUBFAM_LIFE_DRYAD&#8221;,1552,1551,1553},</p>
<p>}<br />
mgr.loadShrinkheadMinionMap(shrinkheadMinionMap)<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;Fin del Balance Original&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Bueno, nada más que decir. a los pocos que faltan por responder, es por que no lo recuerdo exactamente con pelos y señales (y no voy a decir cosas que luego no son) lo siento. Pero al comentario de la montura&#8230;<br />
HABÍA QUE HACER LA MISIÓN DE UNA NIÑA EN UNA CIUDAD;<br />
es eso lo poco que recuerdo.</p>
<p>Ahora si, Salu2 y recordad:<br />
&#8220;Filox os observa para guiaros por el mundo de los trucos del buen camino (si encuentro algo mal, lo notificaré en todo tipo de lugares donde dicha información sea incorrecta y enviaré la corrección para que nunca más vuelva a pasar. ^.^</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: jpiris</title>
		<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/comment-page-1/#comment-15976</link>
		<dc:creator>jpiris</dc:creator>
		<pubDate>Sat, 15 Jan 2011 21:19:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegodscoliseum.com/?p=1921#comment-15976</guid>
		<description>hola buenas.....me podian pasar el archivo balance original ....ya que como  todos los caga prisas lo e modificado sin  hacer copia de seguridad....y claro ahora el juego lo veo algo facil...me podian decir aunq sea sin tener que volver a instalar el juego como puedo tener ese archivo original????? gracias</description>
		<content:encoded><![CDATA[<p>hola buenas&#8230;..me podian pasar el archivo balance original &#8230;.ya que como  todos los caga prisas lo e modificado sin  hacer copia de seguridad&#8230;.y claro ahora el juego lo veo algo facil&#8230;me podian decir aunq sea sin tener que volver a instalar el juego como puedo tener ese archivo original????? gracias</p>
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		<title>Por: kike</title>
		<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/comment-page-1/#comment-11776</link>
		<dc:creator>kike</dc:creator>
		<pubDate>Thu, 01 Jul 2010 09:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegodscoliseum.com/?p=1921#comment-11776</guid>
		<description>hola a todo el mundo, yo entiendo too esto pero no encuentro las carpetas necesarias para hacer esto como por ejemplo la carpeta balance.txt que esta en script etc,etc...                               ayuda que me estoy desesperando
Un saludo</description>
		<content:encoded><![CDATA[<p>hola a todo el mundo, yo entiendo too esto pero no encuentro las carpetas necesarias para hacer esto como por ejemplo la carpeta balance.txt que esta en script etc,etc&#8230;                               ayuda que me estoy desesperando<br />
Un saludo</p>
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		<title>Por: Seraphh</title>
		<link>http://www.elcoliseo.es/2009/02/trucos-sacred-2-como-conseguir-mas-experiencia-por-muerte/comment-page-1/#comment-10817</link>
		<dc:creator>Seraphh</dc:creator>
		<pubDate>Fri, 16 Apr 2010 04:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.thegodscoliseum.com/?p=1921#comment-10817</guid>
		<description>hola, solo tengo una preg,. no entiendo la relacion de proporcionalidad de los numeros,. intente encontrar una ralacion p subir la exp pero no encuentro, xq no quiero qe sea tan alta como el ejemplo que diste,.. si me podrias decir la proporcion te lo agradeceria</description>
		<content:encoded><![CDATA[<p>hola, solo tengo una preg,. no entiendo la relacion de proporcionalidad de los numeros,. intente encontrar una ralacion p subir la exp pero no encuentro, xq no quiero qe sea tan alta como el ejemplo que diste,.. si me podrias decir la proporcion te lo agradeceria</p>
]]></content:encoded>
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